//
// Copyright (c) ZeroC, Inc. All rights reserved.
//

#ifndef FREEZE_INDEX_I_H
#define FREEZE_INDEX_I_H

#include <Ice/Ice.h>
#include <Freeze/Index.h>
#include <Freeze/EvictorI.h>

namespace Freeze
{

class ObjectStoreBase;

class IndexI
{
public:

    IndexI(Index&);

    std::vector<Ice::Identity> untypedFindFirst(const Key&, Ice::Int) const;

    std::vector<Ice::Identity> untypedFind(const Key&) const;

    Ice::Int untypedCount(const Key&) const;

    void
    associate(ObjectStoreBase*, DbTxn*, bool, bool);

    int
    secondaryKeyCreate(Db*, const Dbt*, const Dbt*, Dbt*);

    void
    close();

private:

    Index& _index;
    std::string _dbName;
    IceInternal::UniquePtr<Db> _db;
    ObjectStoreBase* _store;
};

}
#endif
